Kampagnen |
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EEdO DM DID IdF DT DLVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - BAM |
Era |
S ZdH - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Generals and nobles are often given stone statues for grave markers, so that their likeness persists even after death. Sometimes, if the soul is tortured by injustice and a desire for vengeance, the stone likeness becomes a vehicle for action. Those that are gripped by the statue become helplessly trapped in a body of stone, but maintaining that entrapment is exhausting for the stone fighter.
Special Note: This unit will become petrified during the daylight hours if there is no adjacent unit of the same side at turn start. It is not thusly affected during dawn, dusk, or night. This unit will also take more damage every turn start for every unit it has captured in stone. The captured units will be freed upon the Statue's death, or if freed through the right-click menu option.
Vorherige Stufe: | |
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Nächste Stufe: | Stone Soldier |
Kosten: | 18 |
LP: | 40 |
Bewegungskosten: | 4 |
EP: | 25 |
Level: | 1 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Phantom Statue |
Fertigkeiten: | stone |
Stone Grip Wucht | 5 - 2 Nahkampf | petrifies | |
Stone Fist Wucht | 5 - 2 Nahkampf | ||
Hatred Kälte | 3 - 2 Fernkampf |
Resistenzen: | |
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Klinge | 30% |
Stich | 30% |
Wucht | 20% |
Feuer | -10% |
Kälte | 0% |
Arkan | -20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 2 | 50% |
Burg | 1 | 60% |
Dorf | 1 | 60% |
Flachland | 1 | 40% |
Gefroren | 1 | 40% |
Höhle | 1 | 40% |
Hügel | 2 | 50% |
Küstennahes Riff | 2 | 50% |
Pilzhain | 2 | 50% |
Sand | 2 | 40% |
Seichtes Wasser | 2 | 40% |
Sumpf | 2 | 50% |
Tiefes Wasser | 3 | 40% |
Unbegehbar | - | 0% |
Unpassierbar | - | 0% |
Wald | 2 | 60% |